The story presented, however, leaves a lot to be desired. The tone is also set by the soundtrack, which fluxes well between cutesy mushroom-folk themes and epic battle music. This contrast of cutesy art and brutal wars is shown clearly in simple cutscenes between some of the story missions which often contain dramatic scenes of battle, made somehow palpable by the wonderful character art. The mushrooms are positively adorable at every turn, even as they meet on increasingly deadly battlefields. The art style of Mushroom Wars 2 is very cute. On top of it all, the user interface is elegant and responsive, making it feel good to send your mushroom troops running across the map with their little war-cries. Clearly a lot of design work has gone into making controls intuitive and easy to grasp and it really shows. Everything can be done with the mouse, but there are useful keyboard shortcuts to execute actions faster when necessary. Being developed for a wide range of platforms with interfaces ranging from gamepads to touch screens, the control scheme is surprisingly elegant. The controls of Mushroom Wars 2 are excellent. Additionally there is the multiplayer mode which can definitely be fun if you’re the competitive type, and also introduces even more heroes with interesting abilities. Each level has 4 difficulties and the campaign can be played with different heroes and abilities. If you enjoy the core gameplay of Mushroom Wars 2 there is tons of replay potential. Still, the later levels of the single player campaign can start to feel like a bit of a slog. That said, higher difficulties hide more information (such as how many troops an enemy has, or whether you can upgrade your buildings) and thus introduce a second layer of holding onto information and guessing at your opponent’s strengths and weaknesses, which helps a lot. In early portions of the game this is remedied by introducing new buildings and environmental hazards, but in my opinion it is never quite enough to introduce enough depth. Can’t capture that building? Wait a few minutes and throw more mushrooms at it. Unfortunately, there is a limit to the depth of these mechanics and it can quickly start to feel like you are just waiting for troops, and then winning through sheer numbers. Should you use your large force to invade hostile territory? Or are they better spent upgrading this defensible position with a turret? Maybe your hero’s abilities are best utilized on large armies? These are the sort of considerations that have to be made in order to outsmart and eventually overwhelm your opponent. The game thus becomes a series of consideration of how to best use your mushrooms. Additionally your “hero” has a set of abilities that can influence the field of battle, and these use an energy bar that fills up over time. Your mushroom troops are also used to upgrade or change structures, and such become the main currency of the game. You send armies of tiny mushrooms between your structures, or to enemy structures to initiate attacks. The game became available on steam on the 6th of October and features two single-player campaigns as well as an online multiplayer mode and a competitive multiplayer mode.Īt its core, Mushroom Wars 2 is an RTS about troop management. Mushroom Wars 2 is a simple RTS (Real Time Strategy game) published by indie studio Zillion Whales on Steam, PS4, XBOX ONE, Android and iOS. Platform: PC, PS4, XBOX ONE, Android and iOS
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